![]() 4) San Fierro originally had more parks and beaches Juniper Hollow was once a big park (Image via GTA Wiki)Īccording to the beta map for GTA San Andreas, San Fierro was missing several neighborhoods. However, the mission was scrapped in its final release. Players were supposed to save The Truth before federal agents captured him. There was originally a mission that took place in Bayside known as The Truth Is Out There. No major story missions take place, nor are there stores to visit. Besides the boating school, there is nothing else of note here. Players already theorized Bayside was a last-minute addition to GTA San Andreas. Given its placement, it's likely there were plans for a GTA-style Alcatraz. Instead, there is a large island off the coast of San Fierro. The Bayside Marina is entirely gone, leaving behind only the freeway. Right away, GTA San Andreas players will realize something is missing on the beta map. There are also race tournament maps in Los Santos, which seemingly use pre-release maps of the area.įive significant differences with the beta map from GTA San Andreas 5) There was no Bayside Marina Bayside Marina was missing in the beta map (Image via GTA Wiki) It's located within the driving school in Doherty. ![]() For instance, there is a high-quality beta map of San Fierro. There are a few more beta maps within the game, which are hidden in plain sight. ![]() Despite the blurred composition, it works as a useful tool for historical purposes. It serves as nothing more than an Easter egg since it supposedly marks locations for UFO sightings. Interestingly, players can access the beta map via Mike Toreon's ranch and the Lil' Probe Inn. If you dont want map's auto loading when game's startup, cut and paste "beta tree map" file to the game's main directory.Press f7 and open map editor.Select load map.Select xml.Write there "beta tree map" and press enter.Map loads in game.Throughout the development cycle of GTA San Andreas, the in-game map has undergone major revisions. Game's loading time may be longer.Wait a little.I recommend install game to ssd. My recommended mods eat much vram.Be carefull. Open settings and set draw distance value 3000. For max draw distance of trees press f7 and open map editor in game. Fatality !! Move AutoloadMaps folder to /scripts/ directory. Install into your main Grand Theft Auto 5 directory "Object Spawn Unlocker 1.1" (be sure 1.1 version). Move all contents into your /scripts/ directory. After click and open "Expanded ObjectList" file and paste it end of the file.Thats it. Open Object list 10k file.Copy all writen things.Open Map Editor folder.Click and open "ObjectList" file and paste it end of the file. Download and install "Visual C++ Redistributable for Visual Studio 2015 圆4, x86, Visual C++ Redistributable for Visual Studio 2013 圆4, x86." Install latest "ScriptHookVDotNet", read the requirements. V1.0 Fixed all tree's positions, angles and positions. Map mod has 2000 single type huge trees.Trees located outside the city.All mounts have trees. Work in progress and %80 finished.I'm trying to fix wrong placings. There were lots of trees on the Gta V's first beta map as you all know.Trees were deleted off the map later.Im adding trees now to the Gta V's map as the old beta map.
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